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If you are posting about a new game you are making, you need to back it up with proof. This includes screenshots that are not mockups and/or playable builds that people can download and try out.
Also, do NOT ask people to make a game for you. You have to put some effort into your work.



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 Post subject: Super Metroid World (DS game - NCFC 2009)
New postPosted: Sun Nov 01, 2009 6:38 pm 
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Joined: Tue Nov 18, 2008 11:56 am
Posts: 151
For the Nintendo Community Fangame Convention's minigame competition, I made a Nintendo DS homebrew "minigame" (although it's a pretty functional engine) called Super Metroid World--basically a Mario game with Samus as the character, along with some of her items and enemies. I thought I'd post it here for those who didn't check it out at NCFC. It's got one pretty short level with a bottomless pit for an ending, and two thirds of the graphics are rips (see Credits.txt for details), along with some ripped sounds and music made by other people, but that's all because I only had about 4 days to make it. Kuro-Chan made the Samus sprites. I edited pretty much everything slightly to make it suit the DS better. (ie. removed some colors, lowered sound quality)

http://www.filefront.com/14840391/SuperMetroidWorld.zip

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I apologize for leaving the debug screen in the images, but I was in a rush to post.

Having spent 35 hours typing up its 74 KB of C code from scratch, including an hour nightly that I would normally spend sleeping, losing to what seemed to be a quickie GameMaker project made me quite unhappy. (No hard feelings toward the judges or Guinea, though. :P)

Hope you like it. I might work on it again later on.

(Note: Blue power suit = Zero Suit placeholder sprites. Also, you start off with the Power Suit upgrade. The top screen is only used for debug info after the splash screens, and I may put in an option to switch screens, and the unused screen will be turned off.)

I recommend the no$gba emulator, but I don't endorse using it for illegal activities. Support Nintendo!

Video: http://www.youtube.com/watch?v=QsK1DtIOVFo


Last edited by DeProgrammer on Wed Nov 04, 2009 10:13 am, edited 1 time in total.

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 Post subject: Re: Super Metroid World (DS game - NCFC 2009)
New postPosted: Mon Nov 02, 2009 2:32 pm 
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Joined: Wed Apr 09, 2008 4:03 pm
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Location: Stuttgart, Germany
Oh my. Will play.

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 Post subject: Re: Super Metroid World (DS game - NCFC 2009)
New postPosted: Wed Nov 04, 2009 10:12 am 
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[SKP]

Joined: Tue Nov 18, 2008 11:56 am
Posts: 151
Video uploaded: http://www.youtube.com/watch?v=QsK1DtIOVFo


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 Post subject: Re: Super Metroid World (DS game - NCFC 2009)
New postPosted: Thu Nov 05, 2009 7:20 pm 
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Now that I've FINALLY got Desmume installed, I'll try this out.

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 Post subject: Re: Super Metroid World (DS game - NCFC 2009)
New postPosted: Thu Nov 05, 2009 7:40 pm 
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Joined: Thu Jun 11, 2009 12:00 pm
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Location: in a dorito bag
IdeaS has horrible sound
ill try it out now

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 Post subject: Re: Super Metroid World (DS game - NCFC 2009)
New postPosted: Thu Nov 05, 2009 7:55 pm 
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Joined: Tue Nov 18, 2008 11:56 am
Posts: 151
I found a way to make iDeaS' sound better (set frame skip to 1 FPS and ...do something else that I forgot), but I quit using it for the most part due to two bugs it causes in Rendezvous Delano pertaining to large sprite placement and background layer transparency (ie. the nebulae). No$gba has fine sound, but it makes the colors a bit ugly...which I suppose they consider to be a good thing since it emulates the console better that way.


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