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 Post subject: Metroid Comical: Getting Re-Created
New postPosted: Sat Jun 20, 2009 11:29 pm 
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Joined: Mon Aug 18, 2008 10:04 am
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Location: Somewhere, over the rainbow.
This is the new Metroid Comical topic. I will post stuff about the project here now.
I decided to re-work Metroid: comical's engine.
I want opinion. Please tell me me if I accomplished these in the following demo.
-The player can rely on the game to not glitch up.
-It looks fluid and easy to control.
-It's better than the last engine.

http://www.filefactory.com/file/ag79g2b ... d_Demo_exe

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 Post subject: Re: Metroid Comical: Getting Re-Created
New postPosted: Sat Jun 20, 2009 11:41 pm 
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MUCH BETTER!!! The old engine was pretty sketchy, this one is smooth. Only thing is samus moves 1 pixel backwards when shooting, you should take a look at that :P

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FSMR: RXB Part 2 Ch.5 TROSR -THE SEQUEL-
"Samus is back and this time...it's personal."
Metroid +H (Shelved)


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 Post subject: Re: Metroid Comical: Getting Re-Created
New postPosted: Sat Jun 20, 2009 11:43 pm 
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Although it wasn't purpose, I might want to keep that.
Sort of adds a nice look like she's shooting.

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 Post subject: Re: Metroid Comical: Getting Re-Created
New postPosted: Sat Jun 20, 2009 11:44 pm 
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not bad... but where did you get the sprites?

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 Post subject: Re: Metroid Comical: Getting Re-Created
New postPosted: Sat Jun 20, 2009 11:45 pm 
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Elpizo custom- made them for me.
They are specifically for this project.

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 Post subject: Re: Metroid Comical: Getting Re-Created
New postPosted: Sat Jun 20, 2009 11:48 pm 
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oh, so you got a spriter for a project that was barely started?

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 Post subject: Re: Metroid Comical: Getting Re-Created
New postPosted: Sat Jun 20, 2009 11:50 pm 
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What?
I asked him to make a SAmus.
He said sure.
He made them.
I started this project.
Every other sprite is by me or someone else.
He was only spriting samus.

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 Post subject: Re: Metroid Comical: Getting Re-Created
New postPosted: Sat Jun 20, 2009 11:52 pm 
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oh ok...
if you need an actualy better physics engine...
viewtopic.php?f=12&t=991
i might give you the source... if you want

but dont let cmc see this or else he'll... well.. you know

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 Post subject: Re: Metroid Comical: Getting Re-Created
New postPosted: Sat Jun 20, 2009 11:54 pm 
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I want to program this from scratch.
I dont like building off engines.
Thanks for the offer though.
That was nice.

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 Post subject: Re: Metroid Comical: Getting Re-Created
New postPosted: Sun Jun 21, 2009 12:07 am 
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=D i like helping out people of whixh stuff are a bit worse than mine... but... i leave off shortly

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 Post subject: Re: Metroid Comical: Getting Re-Created
New postPosted: Sun Jun 21, 2009 12:24 am 
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Hey, checkthis demo out.
It introduces 1 enemy, but gives you an idea.
Before you say it, Dr. M64 let me use his old AM2R enemies.
http://www.filefactory.com/file/ag79h60 ... y_Demo_exe

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 Post subject: Re: Metroid Comical: Getting Re-Created
New postPosted: Sun Jun 21, 2009 12:35 am 
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good, but a bit glitchy...
you got no invincibility timer

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 Post subject: Re: Metroid Comical: Getting Re-Created
New postPosted: Sun Jun 21, 2009 1:30 am 
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Man I forgot abou that!!!
I'll do it tommorrow, I'm tired right now.

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 Post subject: Re: Metroid Comical: Getting Re-Created
New postPosted: Sun Jun 21, 2009 1:41 am 
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better than never

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 Post subject: Re: Metroid Comical: Getting Re-Created
New postPosted: Sun Jun 21, 2009 9:07 am 
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Here. Recovery time added.
http://www.filefactory.com/file/ag8a4a9 ... rnoads_exe

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