It is currently Thu Sep 09, 2010 11:30 am

All times are UTC - 5 hours


Forum rules


If you are posting about a new game you are making, you need to back it up with proof. This includes screenshots that are not mockups and/or playable builds that people can download and try out.
Also, do NOT ask people to make a game for you. You have to put some effort into your work.



Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
Offline 
 Post subject: Re: Rendezvous Delano (NDS shoot-em-up)
New postPosted: Mon Jul 06, 2009 7:47 pm 
User avatar
[SKP]

Joined: Tue Nov 18, 2008 11:56 am
Posts: 151
And I finally, FINALLY found something wrong with iDeaS. It doesn't correctly emulate alpha transparency of backgrounds. In fact, it's unplayable!

Now to let you think about why I was dealing with alpha transparency of backgrounds. :)

(I've got the basic nebula system working now, along with that lovely rapid clicking that accompanies standing in acid/lava/super-heated areas in Super Metroid without proper protection.)


Top
  
 
Offline 
 Post subject: Re: Rendezvous Delano (NDS shoot-em-up)
New postPosted: Tue Jul 07, 2009 10:10 pm 
User avatar
[SKP]

Joined: Tue Nov 18, 2008 11:56 am
Posts: 151
New version up; this one has three available difficulties (check out the right boss on hard mode) and an example of what I've been calling "nebula" all along. (This means you won't be able to see anything correctly for the first ~20 seconds of playing if you use the current version of iDeaS, but Lino said he'll work on fixing that bug.) Additionally, I made the passing of pick-ups, items, checkpoints, splitters (the huge "blow'd-up ship"), and mines faster.

I worked a little bit on the portal system but I haven't even included the .c in the project yet, sooo... It'll probably be a few more days until the next upload, once again, even though I'm working on it every day. :P

http://dpmm.110mb.com/temp/RendezvousDelano.zip

Edit: Spent 2 hours updating to a really recent beta version of PAlib that I found, so in my private build the update button doesn't work, but now it can play IT and XM due to the library packaged with libnds. (Had to change all the sound code and even the file formats and layout for that.) So... No more struggling with MOD conversion! IT files can be made out of MIDIs with ease.


Top
  
 
Offline 
 Post subject: Re: Rendezvous Delano (NDS shoot-em-up)
New postPosted: Fri Jul 10, 2009 6:03 pm 
User avatar
[SC_3] [SCC] [SKS]

Joined: Thu Aug 07, 2008 8:28 pm
Posts: 1668
Location: I'd like to know the same thing...
Check your PMs, I have a nice little surprise...

_________________
I look like a bishonen anime character =P
irc://irc.badnik.net/MFM


Top
  
 
Offline 
 Post subject: Re: Rendezvous Delano (NDS shoot-em-up)
New postPosted: Fri Jul 10, 2009 7:56 pm 
User avatar
[SC_TOP5] [SKS]

Joined: Sun Oct 26, 2008 4:34 pm
Posts: 1895
Location: *Wondering where the fuck I am, how I got here, and how do I escape from this dark as fuck room*
hmmm I can only imagine what Kenji...
That something should be posted at the mains site.

_________________
Image
Mother fucker.... yeah I'm talking to you bitch, you know who you are don't you, yeah..... you bitch, make sure Kenji gets better or I shall slit your throat with my Hatchet. The choice is yours.. choose wisely


Top
  
 
Offline 
 Post subject: Re: Rendezvous Delano (NDS shoot-em-up)
New postPosted: Sat Jul 11, 2009 3:41 am 
User avatar
[SC_3] [SCC] [SKS]

Joined: Thu Aug 07, 2008 8:28 pm
Posts: 1668
Location: I'd like to know the same thing...
I might, if DP would let me.

_________________
I look like a bishonen anime character =P
irc://irc.badnik.net/MFM


Top
  
 
Offline 
 Post subject: Re: Rendezvous Delano (NDS shoot-em-up)
New postPosted: Sat Jul 11, 2009 10:57 am 
User avatar
[SKP]

Joined: Tue Nov 18, 2008 11:56 am
Posts: 151
Doesn't matter to me. :P

On the subject of my game, I've been spending the usual amount of time on it, but all I accomplished lately was making a "no-wrapping" tiled background system and converting a MIDI of mine to take the spot of the PAlib example music (likely temporarily). And now I have StarCraft: The Dark Templar Saga: Twilight to read, and a 3-page paper to write, so I probably won't do a whole lot this weekend. :)


Top
  
 
Offline 
 Post subject: Re: Rendezvous Delano (NDS shoot-em-up)
New postPosted: Sat Jul 11, 2009 2:24 pm 
User avatar
[SC_TOP5] [SKS]

Joined: Sun Oct 26, 2008 4:34 pm
Posts: 1895
Location: *Wondering where the fuck I am, how I got here, and how do I escape from this dark as fuck room*
Well that's cool.
That will be a interesting surprise for the rest of the community.

_________________
Image
Mother fucker.... yeah I'm talking to you bitch, you know who you are don't you, yeah..... you bitch, make sure Kenji gets better or I shall slit your throat with my Hatchet. The choice is yours.. choose wisely


Top
  
 
Offline 
 Post subject: Re: Rendezvous Delano (NDS shoot-em-up)
New postPosted: Wed Jul 15, 2009 7:09 pm 
User avatar
[SKP]

Joined: Tue Nov 18, 2008 11:56 am
Posts: 151
So hey guys, let's hear your ideas for items that could work in this game. I've already got quite a few, but I'm not gonna list 'em because you gotta get some kind of surprise from playing the game! I mean, you're one of my very few audiences! I will list the ones I've already told people about, though, for examples:

Energy tanks
Varia Ship (nullifies damage caused by nebulae; reduces damage from energy weapons)
Morph Ball Ship (faster + smaller to dodge bullets better; also lets you use some specific portals)
Charge Beam/Missile/Mine

Yeah... I've got a few more interesting things up my sleeve. But I'd like to hear what other people would want to see!

Also, if someone would like to help me by making nebula tiles/sprites, feel free! They're half-transparent in-game, so be sure to use saturated colors. Whatever large circular or rectangular shapes you can manage, as long as they'll all fit in my 32x32 grid of 8x8 tiles (256x256 pixels). Actually, I can probably bump the size up to 256x512 if more room is needed.

I've started making the second area, but I'm thinking a little bit of revising needs to be done to the first area, and I haven't put any enemies into the second yet except for a few from the newest batch, at the beginning of the area. I've got nebula all over this one...


Top
  
 
Offline 
 Post subject: Re: Rendezvous Delano (NDS shoot-em-up)
New postPosted: Sat Jul 18, 2009 1:10 am 
User avatar
[SKP]

Joined: Tue Nov 18, 2008 11:56 am
Posts: 151
So I decided to go ahead and upload my current version of the game, which really isn't fit for a release (I'm missing far too many sounds and graphics at this point, and the second level only has a few example enemies)... Anyway, it's up now. And I decided I'll spoil the stuff!

So now, the item list is...

Energy tanks
Morph Ball Ship
Charge Beam/Missiles/Seekers/Bomb
Varia Ship
Gravity Ship
Missiles
Wave Beam (now stuns enemies)
Cluster-Seekers
Power Bomb (it's a li'l one!)

And the current enemy list:

Flying Saucer
Asteroid
Space Pirate
Power/Wave/CS Mine
Zapper (the metal ball--that's not the final graphic)
Normal/Wave Turrets
Atomics (aka. Bombus)
Wavers
Metarees
Hunter Mines

---

I have 9 more enemy designs and one or two more weapons, plus one tentative ship upgrade.



Edit: I made a web page! http://dpmm.110mb.com/rd


Top
  
 
Offline 
 Post subject: Re: Rendezvous Delano (NDS shoot-em-up)
New postPosted: Sat Aug 01, 2009 1:43 pm 
User avatar

Joined: Sun Feb 01, 2009 12:13 am
Posts: 857
Location: Here
Do you need another boss? because I have this giant robotic head laying around...


Attachments:
Da not so WIP.PNG
Da not so WIP.PNG [ 16.05 KiB | Viewed 90 times ]

_________________
Serde wrote:
She ain't nude, she's just fashioned herself an arm bra.

Spoiler:
Top
  
 
Offline 
 Post subject: Re: Rendezvous Delano (NDS shoot-em-up)
New postPosted: Sat Aug 01, 2009 3:08 pm 
User avatar

Joined: Sun Jun 28, 2009 2:04 pm
Posts: 458
So, if you finish this, then that means if you put it on a DS SD card, you can play it on the DS? Cool! I'd put it on one! =3
There needs to be more games like these, that take DS roms and edit them, turning them into a completely new game.

_________________
I'm Halloween_Cloud. No, really. I am.
Who defends your sig?!


ImageImageImageImage


Top
  
 
Offline 
 Post subject: Re: Rendezvous Delano (NDS shoot-em-up)
New postPosted: Sat Aug 01, 2009 3:12 pm 
User avatar
[SKP]

Joined: Tue Nov 18, 2008 11:56 am
Posts: 151
It wouldn't be too much like mine if it was an edited commercial game, since mine was from scratch!

And yeah, you can already put it on a DS SD card and play it on the DS. Quite a few people have done it. Get an R4DS or something. :P


Top
  
 
Offline 
 Post subject: Re: Rendezvous Delano (NDS shoot-em-up)
New postPosted: Sat Aug 01, 2009 3:31 pm 
User avatar

Joined: Sun Jun 28, 2009 2:04 pm
Posts: 458
I'm saving up for the R4. ^^

_________________
I'm Halloween_Cloud. No, really. I am.
Who defends your sig?!


ImageImageImageImage


Top
  
 
Offline 
 Post subject: Re: Rendezvous Delano (NDS shoot-em-up)
New postPosted: Sat Aug 01, 2009 6:09 pm 
User avatar
[V] [SC_2] [MC_2] [SCC] [SKA]

Joined: Wed Apr 09, 2008 11:12 am
Posts: 3773
Location: I see you, Dr Pepper truck.
bah, again, i need a ds ; . ;

_________________
Image


Top
  
 
Offline 
 Post subject: Re: Rendezvous Delano (NDS shoot-em-up)
New postPosted: Sat Aug 01, 2009 8:08 pm 
User avatar

Joined: Sun Jun 28, 2009 2:04 pm
Posts: 458
i need a life.
xP

_________________
I'm Halloween_Cloud. No, really. I am.
Who defends your sig?!


ImageImageImageImage


Top
  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group