So I've been working on this Nintendo DS game called Rendezvous Delano for 8 days... It's a vertical-scrolling Metroid-ish shoot-em-up, in which you play as Samus's ship. And you know what? Let's let my latest batch of pictures (and one older one, and a video) do the talking.






(This video is from the 28th.)
http://www.youtube.com/watch?v=63OUeKeFs3MSome of the
currently implemented features:
Four weapons (power beam, missile, wave beam, cluster-seeker-mines)
Morph ball ship
Energy tanks
Charge beam/missiles/mines
Spread shot (slow attack rate)
Exploration through two-way junctions
One boss
Two enemies that shoot
Three types of enemy mines that are vulnerable to only one weapon each
A bunch of custom sound effects
Music-playing (but the included music isn't mine)
Weapon energy system in which each attack drains some energy (depending on the weapon, state of charge, and whether you use the spread-shot), and when the weapon energy is low, it drains your health instead
Automatic regeneration of health (slow) and weapon energy (relatively quick)
HUD with health bar, weapon energy bar, charge bar, energy tank display, and current weapon display
Ability to disable charge beam in favor of holding the attack button for rapid fire
Health and weapon energy refills
Some
planned features:
Upgrade containers
More bosses
Actual graphics for several things
More sound effects
Music that isn't stolen
Ha, I bet you thought I was just gonna list obvious/mundane things.
Nebula (does damage like most of Norfair)
Varia shield (to protect from nebula and partially resist energy weapons)
Multiple areas (with ability to revisit)
Map-thing (basically would just show which half of a junction has been visited)
Difficulty settings
Some neat little background effects (ie. bosses subtly flying by in the distance)
Download link:
http://dpmm.110mb.com/temp/RendezvousDelano.zipYou need a flash card or a DS emulator (I use iDeaS) to play it.