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Geemers movement engine By: darthmarus
enemies the move like this are the most common in the classic metroid games, yet they are irritating to get right.

here is a script that will make an object move one step in geemer motion. to go faster, repeat it. it can handle any slope. enjoy.
Target Applications: GM5 GM6 GM7

Update History
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[O] Created: Apr 11 2010, 7:23 PM
[O] Updated: Never
[O] File Size: 11.88 KB
[O] Views: 81506
[O] Downloads: 2229
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SuperMetroidFan Aug 14 2010, 10:17 PM
I'll use this.
Sploder Aug 18 2010, 1:00 AM
This does not seem to open in GM7. Is this for GM8?
lDGlHax0r Sep 2 2010, 6:02 AM
You said this was compatible with 5,6,and 7 but I have 7 and it says I need a newer version. So then it must be 8. You lied to meh :'(
I really wanted to know how to make these kind of enemies
someguy38 Oct 14 2010, 10:20 PM
This thing is crazy... but it works so good!
mutantfish Apr 10 2011, 1:29 AM
strang does not work i have gm8? it says failed to run game
GANDALF Sep 17 2011, 1:50 AM
hey i am new
Razard Sep 30 2011, 12:43 AM
Please comment on the engine GANDALF, if you are commenting here.
This has worked on my GM8 'Unregistered'
You even got the geemer to spin when the platforms disappear, like in Metroid 1.
It has said failed to run game for this engine, but I've had that problem with gamemaker before. If this message appears, exit gamemaker, then run the game again.
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