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Ultimate Metroid Engine By: Bugsey
Fully animated, 99% seamless Metroid engine for MMF users. Contains everything from shooting to wall jumps to door transitions to enemy AI.
Target Applications: TGF2 MMF2

Update History
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[O] Created: Jul 12 2009, 6:41 PM
[O] Updated: Never
[O] File Size: 1.19MB
[O] Views: 84444
[O] Downloads: 3868
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4Sweet2Leaf0 Dec 13 2009, 8:03 PM
:O This needs A LOT of work bugzo..
Shrander Dec 17 2009, 4:29 AM
Nice engine, lots of potential for it, was suprised to see the feature of the 5 bombs when morphing while having a charged beam.
It was good but had it's fair share of issues, not quite 99% seamless.
2 bomb limit rather than the classic 3.
Be in the correct X position to face a ledge on say the right side, but face left and you will grab onto a non-existant ledge.
Hold left and right, and you can spin jump without running around.
Bullets don't get destroyed upon leaving the area or hitting an obstacle, so after shooting too much, you hit the object limit and can't shoot or lay bombs anymore.
Walljumping seems fairly easy, and again, holding Left and Right, at any wall you can basically fly up it since you are jumping from a wall on one side to collide with a nonexistant wall on the other side.
Camera engine is very shaky.

Looks good, but one major change you definitely need is using a flag object for the left side and another for the right instead of using one for both sides.
Bugsey Dec 20 2009, 12:34 AM
Yeah... I submitted this last summer and forgot about it, but there's a better one on the forums that not only fixes these problems, but also adds Grapple Beam. I'm kinda embarassed about this one, actually.
x TH3ROCK3R x Nov 25 2010, 6:48 PM
I just signed in after not being on for 6 months and saw that you used my tileset... nice:)
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