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Easy GM Warp By: ronny14 [E]
An eaasy no-code warp engine for GM. No credit needed.
Target Applications: GM7

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[O] Created: Jul 28 2008, 9:09 PM
[O] Updated: Never
[O] File Size: 18.33 KB
[O] Views: 8556
[O] Downloads: 1261
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RetroX Jul 29 2008, 3:53 PM
Too simple.
ronny14 Jul 29 2008, 4:01 PM
Atleast it's understandable. AND it works.
phazonluigi Jul 29 2008, 10:27 PM
Quote (RetroX on Jul 29 2008, 3:53 PM)
Too simple.

I'm guessing he only used wrap screen?
ronny14 Jul 29 2008, 10:27 PM
What? No. I had different rooms. By warp I mean room-to-room.
defiler123 Aug 2 2008, 6:42 PM
its actully really nice
ronny14 Aug 3 2008, 2:12 AM
Why thanx defiler123.
dark_angel Jan 8 2009, 4:47 AM
huh i dont get it... i mean what's all the
CD CU CR CL objects...
ronny14 Mar 18 2009, 10:58 PM
Quote (dark_angel on Jan 8 2009, 12:47 AM)
huh i dont get it... i mean what's all the
CD CU CR CL objects...

They stand for control right, control left, etc.
It is created when you go in a left dorr, and if the player senses the "CR" object, she will appear at a right doorway.
AlexR May 17 2009, 4:18 PM
haha the whole code is in the room start event...
fokion Oct 21 2010, 4:18 PM
That is a really nice engine, but I modified it so that the object is persistent.It warped great betwen two room but when I added a third one, it was warping somewhere near the right corner.A nice Metroid game never has only 2 rooms and Samus HAS to be pesistent or her abilities will lost.
ronny14 Oct 22 2010, 1:02 AM
You can also have a persisntent object holding the variables that control samus's updrages. I dont even use this crap anymore. :P
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